The next milestone will be a Trinket overhaul, after which the studio will be reinforcing the Cultist faction with new units and a new home. The number of playable characters, final bosses, and overall character scope and production effort remain unchanged. This will make existing regions more interesting when going on repeated runs.īecause they are refocusing the character team away from another region-specific faction, the move will be to new minibosses that can appear anywhere. Instead of creating a new region’s worth of world content, the studio is focusing the environment team on enriching the current set of regions with new sights and route variation. Since the studio will be prioritizing the aforementioned, it will be moving away from creating a new region/faction. ![]() It is also looking to add new decision-making layers to the driving sequences, which in turn will open up new avenues to enhance the preparatory aspects of journeying. With progression, the current system is getting a complete overhaul and will provide a much "stronger and compelling link" between expeditions, and is focused around a hub through which you will increase your capabilities and unlock new items.īecause the studio feels relationships aren't currently as engaging as they should be, and the plan is to add some tension and surprise, more meaningful choice to the system, and make both benefits and drawbacks more active and tactical.ĭriving will change too as the team feels it needs more tension such as the possibility of stumbling on a trap, or the possibility of a blockage, or even an ambush. The studio will be assigning additional time and team members to these areas which the studio believes are essential to creating a great game. ![]() These are progression, relationships, and driving. The team also noted there are three main areas of the game requiring work and dedicated focus. In a development update, Red Hook Studios also announced it will release more frequent updates in the form of smaller-scoped milestone releases. The team is now squashing some of the last bugs and plans to introduce final improvements. In our feature on the game, changes were described as "transformative" but the game's community has been less enthusiastic, leading to this new revised content plan.The Early Access game's most recent update, The Shroud of the Deep, contained a large amount of new content, mechanics, and quality-of-life improvements. The update includes a revised roadmap of what's to come next, all leading towards that February 2023 release on PC (EGS and Steam), with consoles to follow.ĭarkest Dungeon 2 was released in early access in October last year. ![]() That means enriching its current environments and characters before adding anything new. This new three-part focus does mean the team has re-prioritised its content. ![]() Lastly, driving will be improved "to enhance the preparatory aspects of journeying". We are excited to revise the system to make the experience more active and engaging." "We believe that the central thesis of relationships evolving and impacting a party's capacity to survive the journey remains highly compelling. As such, tension and surprise will be added, as well as more meaningful choices. Relationships will also be revised, as they're currently not as engaging as the first game's afflictions. "The new system provides a much stronger and compelling link between expeditions, and is focused around an interesting hub through which you will increase your capabilities and unlock new items," reads the update. Progression is set to have a major overhaul, as the team admits the current system "is quite minimal and lacks enough meaningful choices".
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